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AI COURSE PROJECT  ·  ผลงานในรายวิชา AI BOARD GAME DESIGN  ·  STORYTELLING

The Visitor: The Last Illusion

BOARD GAME AI-GENERATED ART CARD DESIGN 2025

A competitive survival board game adapted from Ray Bradbury's short story “The Visitor.” Dying exiles on Mars fight over the last source of hope — a young man who can make them see Earth again.

COURSEAI course project
PLAYERS4–10
PLAYTIME1–2 hours
YEAR2025
The Visitor: The Last Illusion key art

01The Story

What happens when the last hope is destroyed by greed?

Inspired by “The Visitor” from The Illustrated Man by Ray Bradbury. On Mars, exiles with the fatal blood rust disease wait to die, longing for Earth.

Then Leonard Mark arrives — a telepath who can project perfect illusions of Earth. He becomes their only comfort. But fear and possessiveness turn to violence, Mark is killed, and every illusion collapses at once, leaving only despair.

02Characters

Saul Williams role cardLEADER

Saul Williams

The protagonist — thin from illness, desperately homesick for Earth.

Leonard Mark role cardEXPECTATION

Leonard Mark

An 18-year-old telepath whose illusions of Earth are the exiles' only hope.

Johnson role cardINSTIGATOR

Johnson

Selfish, violent, and the only one with a gun.

The Exiles role cardPOPULATION

The Exiles

Weak, pale outcasts who only ever talk about Earth.

03Visual Style

A retro sci-fi illustration style: rust-orange Martian landscapes, a huge red planet on the horizon, and cold cyan for the illusions and technology. All artwork was generated with AI and curated into one consistent look.

Visual style board

INTRODUCTION STORY VIDEO

OVERVIEW & HOW TO PLAY

04The Game

Players are the Exiles — dying outcasts competing over the only remaining source of hope, on a desolate, blood-rust-infected Mars. Keep your Sanity, gather Hope, and get close to Mark before time runs out.

AREA CONTROLRESOURCE ACQUISITIONTICKING CLOCK
90GAME CARDS
1GAME BOARD
4–10PLAYERS
1–2 hPLAYTIME
Game box Card mockup Rulebook cover
Game board

05Cards

Seven decks, each with its own role in the game. Scroll sideways to browse.

Greed

12 CARDS

Selfish moves that push players toward controlling Mark.

Greed card Greed card Greed card Greed card Greed card Greed card Greed card Greed card Greed card Greed card Greed card Greed card

Affliction

10 CARDS

Blood-rust symptoms that drain Sanity and limit actions.

Affliction card Affliction card Affliction card Affliction card Affliction card Affliction card Affliction card Affliction card Affliction card Affliction card

Illusion / Hope

14 CARDS

Memories of Earth that restore Hope and Sanity.

Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card Illusion / Hope card

Action

20 CARDS

Tactical plays — movement, truces, negotiation, escape.

Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card Action card

Weapon / Aggression

6 CARDS

Johnson's gun and violent plays that can end the game.

Weapon / Aggression card Weapon / Aggression card Weapon / Aggression card Weapon / Aggression card Weapon / Aggression card Weapon / Aggression card

Condition

8 CARDS

Lasting states such as fear, fatigue, or obsession.

Condition card Condition card Condition card Condition card Condition card Condition card Condition card Condition card

Event

10 CARDS

Round-wide shocks — dust storms, spreading greed, Mark's light.

Event card Event card Event card Event card Event card Event card Event card Event card Event card Event card

06Rulebook

The complete rules — introduction, goal of the game, components, setup, how a turn works, card effects, conflict and resolution, and how the game ends.

Rulebook page 1 Rulebook page 2 Rulebook page 3 Rulebook page 4 Rulebook page 5 Rulebook page 6 Rulebook page 7 Rulebook page 8 Rulebook page 9 Rulebook page 10