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TEACHING  ·  INSTRUCTOR

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UX/UI DESIGN

INSTRUCTOR WORKSHOP UX/UI DESIGN · 2024

Teaching UX/UI Design as the course instructor — hands-on, project-based sessions where students learn the design process by doing it, from understanding users to presenting a working prototype.

ROLEInstructor, UX/UI Design
YEAR2024
FORMATLecture · Lab · Critique
Leading a UX/UI Design class

Overview

In 2024 I taught UX/UI Design as the course instructor, bringing five years of industry practice into the classroom.

Sessions combine short lectures with lab work at the computer. Students analyse real products, sketch and wireframe their own ideas, build interactive prototypes in Figma, and present their decisions for group critique — so theory is always tied to something they make.

ROLE

Course instructor

TOOLS

Figma · slides · live critique

APPROACH

Project-based learning

In the Classroom

Walking through real interfaces on screen, then helping each student apply the idea at their own desk.

Explaining a design on the projector
Reviewing a layout with the class Discussing a product interface Lecture session Students working in Figma Class critique
TEACHING APPROACH

Learn the process by doing the process.

01

Real examples

Every principle is shown on real apps and websites students already use, so it feels practical from day one.

02

Hands-on in Figma

Students wireframe, design, and prototype their own ideas during class, with one-to-one guidance at their desks.

03

Critique & rationale

Work is presented and discussed together — students learn to explain why, not just show what.

Topics

Lecture and workshop topics I teach, from UX fundamentals to service design.

  • 01UX Design Fundamentals

    User research, personas, and journey mapping to understand users deeply.

  • 02UI Design Best Practices

    Colour, typography, layout, and building a design system.

  • 03Usability Testing

    Designing tests, analysing results, and improving the product.

  • 04Design Thinking Workshop

    Creative problem solving, brainstorming, and rapid prototyping.

  • 05Product Management

    Strategy, feature prioritisation, and data-informed decisions.

  • 06Agile Development

    Sprints, Scrum, and Kanban for more effective teams.

  • 07Service Design

    Designing services end to end with service design methods.

  • 08UX/UI Designer 1:1

    One-on-one mentoring in the fundamentals of the UX/UI role.

What Students Take Away

  • A clear, repeatable design process — from research to prototype.
  • Practical Figma skills for wireframing and interactive prototyping.
  • The confidence to present design decisions and respond to feedback.
  • A first project they can add to their own portfolio.

See full teaching & industry experience →