Overview
In 2024 I taught UX/UI Design as the course instructor, bringing five years of industry practice into the classroom.
Sessions combine short lectures with lab work at the computer. Students analyse real products, sketch and wireframe their own ideas, build interactive prototypes in Figma, and present their decisions for group critique — so theory is always tied to something they make.
In the Classroom
Walking through real interfaces on screen, then helping each student apply the idea at their own desk.

Learn the process by doing the process.
Real examples
Every principle is shown on real apps and websites students already use, so it feels practical from day one.
Hands-on in Figma
Students wireframe, design, and prototype their own ideas during class, with one-to-one guidance at their desks.
Critique & rationale
Work is presented and discussed together — students learn to explain why, not just show what.
Topics
Lecture and workshop topics I teach, from UX fundamentals to service design.
- 01UX Design Fundamentals
User research, personas, and journey mapping to understand users deeply.
- 02UI Design Best Practices
Colour, typography, layout, and building a design system.
- 03Usability Testing
Designing tests, analysing results, and improving the product.
- 04Design Thinking Workshop
Creative problem solving, brainstorming, and rapid prototyping.
- 05Product Management
Strategy, feature prioritisation, and data-informed decisions.
- 06Agile Development
Sprints, Scrum, and Kanban for more effective teams.
- 07Service Design
Designing services end to end with service design methods.
- 08UX/UI Designer 1:1
One-on-one mentoring in the fundamentals of the UX/UI role.
What Students Take Away
- A clear, repeatable design process — from research to prototype.
- Practical Figma skills for wireframing and interactive prototyping.
- The confidence to present design decisions and respond to feedback.
- A first project they can add to their own portfolio.